Archives: April 2009

Batman: Help Me!

by Og
Categories: animation, AnimWatch
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Comments: 1 Comment
Published on: April 15, 2009

Isaak Fernandez Rodriguez has created a monster. This talented animator made a quirky little film, just a labor of love, that has set the internet on fire. Everyone wants to know more about him, and about his film.

And what of the film? An exercise in limited color, it gives every impression of an old black and white film. But there are subtle, and not-so-subtle colors present that Rodriguez uses to great effect. And the visual style is so addictive and original, somewhere between a Marc Craste dream mixed with some Russian Constructivist nightmare.

Rodriguez has a whole series of shorts planned, though currently he’s not saying how many. Meanwhile, his public impatiently awaits the next installment of his Batman series, though it seems we’ll all be waiting a bit longer than we might have preferred. His full time job at Ilion Animation Studios keeps him busy happily animating on their first film, Planet One. And he would like to take a breather before launching into production just now.

I love the stark simplicity of this film. The environments are probably too simple, if anything, but the character design really makes me smile. A tiny Batman, more of the Lego Batman flavor than anything, who moves stealthily, silently, like a cat leaping from unexpected perch to unexpected perch. Rodriguez puts this little hero through his paces, builds up the suspense and then releases it in an explosion of action, the film’s only color. As much as I love overdone CG detail, I think I love this minimal approach even more.

CLICK HERE to SEE THE FILM

IN THE DIRECTOR’S WORDS:

“I’m Isaak Fernandez Rodriguez, a character animator from Barcelona, Spain. This is my first film. I was thrilled to make a film about my hero, Batman, with my own style and vision. Ever since I was a kid, I have always wanted to do something with this character, something different, because I think he has such a deep personality to explore. This short was a perfect vehicle to do it. It was such a great experience right from the first sketch.

I really wanted to do something personal and a little bit different with the character, trying to mantain a singular vision, like Tim Burton, Bruce Timm’s comic and, most recently, Chris Nolan, and try to adapt it for animation. It was one of the hardest parts, deciding the final look of the film. I like the old detective and secret agent films, and I liked putting a bit into the story too.

The lighting and postproduction was an integral part, to give the film that final look. Javier Esteban Rozalen helped me greatly in this regard. It took us many hours of testing with different lighting and postproduction tricks to get it just right. Episode One took 3 years of part-time work to complete the film; I could only work on this film after my full time job, at night and on weekends.

The music is my original composition, with many samples mixed in a simple program called Fruity Loops. It was fun to do, but very hard to get what I was after for some moments of the film. Currently, professional musician Oscar Araujo is doing a much better orignal soundtrack version for the short.

I paid special attention to the animation, and it was a suprise for me when I finished the first shots and saw that this cubic Batman had the same strong silhouette and 2D graphic aspects as my first concepts for the film. I think the simple treatment was fantastic for knocking the character around in some of the action scenes, and it responded so well in squash and stretch, turning his neck, and putting his cape in various forms. I didn’t use any automatic system for the character or the cloth. I did use dynamics in the final two shots when the window breaks, and on the rain in the first shots. But other than that, I can say that it was all animated by hand.”

The Quick Sketch

by Og
Categories: Art, Art Theory
Comments: 6 Comments
Published on: April 14, 2009

I get to sketching, and Moon Town is never far from my mind. This quick sketch of the complex and refinery has a lot of charm. I am so drawn to the vibrant energy of these quick, sloppy sketches. I could see a whole movie done in that quirky style.

And yet I am drawn to the careful, masterful rendering of someone like Nick Constantine at Massive Black. Part of a refinery he designed for Red Faction is reproduced below.

They really are two drastically different approaches and solutions to the same problem. I love the energy of my nutty sketch, and I love the virtuosity of Nick’s drawing. Yet if you built either of these structures for a game, or a movie, or what have you, they would say completely different things about the project, wouldn’t they?

How about you? What style do you prefer?

The Exercise Bug

by Og
Categories: Comics, theory, Writing
Comments: 2 Comments
Published on: April 13, 2009

Once upon a time I had a film under development here at the Worldwide Headquarters of Steve Ogden, Inc. about a bug who was having difficulties with his exercise equipment. The film was called, literally enough, The Exercise Bug.

Flash forward several years. I am not actively developing animated films at the moment, and have turned my attention instead to a variety of comics projects. One of these is an anthology I’m involved in. I asked one of my very talented illustrator friends to join us, and he agreed to participate but only  if I’d write him something. So I spent Friday evening turning a 5 minute film idea into a 5 page comic idea. Fair enough. And although the main character is not a bug anymore, but a man, it’s funny how little it changed.

It’s funny, too, how hard I had to work to get that script down to only 5 pages, which had been our agreed-upon length. There were a couple of funny sequences I had to lose in order to get it there, but on balance, I think the piece is tighter, and funnier, for it. Those of you would-be writers out there – try forcing yourself to a page limit and see what happens. I think it’s good for a story if you can get down to that  limit and retain the heart of your story and character beats. I find most stories can compress down a lot farther than we tend to think.

More on that anthology very soon.

Moon: the Movie

by Og
Categories: Uncategorized
Tags: No Tags
Comments: 2 Comments
Published on: April 10, 2009

Duncan Jones’ Moon. Ah… in Hollywood-speak, this film is indie all the way, Moon Town meets Solaris meets 2001: A Space Odyssey. And it stars no less than Zaphod Beeblebrox himself, Sam Rockwell. In other words, it has my attention! The premise is solid, the character bits seem well achieved, and the trailer – holy mackerel, great production values. This thing looks ready-for-prime time, and this is a first directorial outing for Mr. Jones.

I am eager to see the film, and if you have a look at the trailer that just surfaced, perhaps you will be eager to see it, too…

Thanks to Michael Dowswell for the tip.

Matt Pattison

by Og
Categories: Artists, visual design
Tags:
Comments: 2 Comments
Published on: April 9, 2009

UK artist Matt Pattison displays his highly original retrofuture designs at his blog Culprit Tech. Really fun collection of stuff and a signal-to-noise ratio that is pure signal and no noise.

Thanks to Tronster for the tip.

Eco Zoo Popup

by Og
Categories: Stuff I Like
Comments: 5 Comments
Published on: April 8, 2009

My buddy Mike Gibson sent me a link to this really cool digital pop-up and virtual world for EcoZoo. Man. How do you get that good at this stuff? And how do you get all that originality and charm into the work? I mean, there’s no Charm button you can press, no Originality dial you can tweak, and no Excellence software you can master.

Oh, yeah. I remember now. Work. Hard, glorious, fun work.

Piggly Giggly

by Og
Categories: animation
Tags: No Tags
Comments: 6 Comments
Published on: April 7, 2009

This little Piggly Giggly short from Hallmark shows how funny something ridiculously simple can be. There’s not a lot of blood, sweat and suffering in this, but it’s funny. Oddly enough, though, it’s the bit at the end, giving the phrase “gag reel” a whole new meaning, which is the really funny stuff.

Thanks to Mike Gibson for the tip…

Addy Awards II

by Og
Categories: Uncategorized
Tags: No Tags
Comments: 4 Comments
Published on: April 6, 2009

A followup to my Addy post from the other day… the Homegate ad I worked on last year took home a Silver Addy at a ceremony at MICA on Thursday.

Imagining the 10th Dimension

by Og
Categories: theory
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Comments: 1 Comment
Published on: April 3, 2009

It’s hard enough for most of us to comprehend simple geometry, even 2D geometry. But as someone who spends a lot of time working in imaginary 3D space, (as well as spending my whole life in actual 3D space) I’m fascinated with the thought of other dimensions out there. Rob Bryanton has written a book called Imagining the Tenth Dimension which handily explains how you can begin to think about as many as 10 dimensions. He’s also included one of those nice movies that explain things to people like me who respond well to pretty lights.

Who knows? Maybe one day 3D artists be all passe the way 2D artists seem to be now, and nothing less than 10D films will do…

Addy Awards

by Og
Categories: animation
Tags: No Tags
Comments: 2 Comments
Published on: April 2, 2009

I was surprised to learn way after the fact that my animated film Flakes won a Silver Addy for the Northeast Region last year at this time. It’s great news, and better late than never. I’m very proud of the accomplishment and extend my congratulations to Bully Entertainment, who helped me get that done and converted it into an Addy-eligible corporate-ID New Years’ Spot. HERE‘s the article from the Baltimore Examiner for those who like to see the list of names…

In related Addy news, the Homegate spots I worked on with Bully are nominated for a Local Addy. The awards ceremony is tonight at MICA, so I’ll let you know whether Win, Place, or Show, and if it gets a gold, it progresses on to the regionals, too…

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