Categories: Art

Flowers of the Sun

by Og
Categories: about me, Art, News
Comments: 3 Comments
Published on: September 25, 2011

So, I married a lawyer, once upon a time. It wasn’t because I, in the words of her father, “wanted to be supported in the manner in which I’d become accustomed”. It was because she was 6 feet tall, thin, beautiful, smart, funny, talented, and because she could support me in the manner in which I’d become accustomed, if it came to that.

Joke was on me. After a few years of lawyering, my lawyer wife Barbara became an artist. She is now a better artist than I am. She has a better color sense. She is a better photographer. She is more successful at selling her art than I have ever been. Check out her Etsy shop for more.

One of the neat things about being married to another artist is that occasionally we get to go on Art Project Outings with each other. The other day, Barbara and I went on a photo expedition to the local Sunflower patch. We got to play Children of the Corn, dragging our camera, a tripod, an easel and an antique frame into the middle of the field. We got some neat pics. We’ll be doing something with them, soon, through her Etsy site – stay tuned.

The pic above, I snapped in mid-stride. We were desperately trying to get set up for a shot, and the sun kept coming in and out of the clouds, making the difference between great shots and average, when I saw this bee on a sunflower ahead of me. Screw setting up for the actual shot, I thought to myself. So, balancing the tripod and easel in one hand, I got Barbara to hand the camera up to me and I snapped that shot. That’s a rare Steve Ogden original photo, mind you. Most of my shots don’t come out. But I really like this one.

That night, I had a fire down at the edge of the property. Dragged a nice chair and a little table and a drink down there with me, took my laptop and worked on Sequitur, a story for the Thirty-One for October collection. A nice day, all in all.

Creaturebox

by Og
Categories: Art, Artists, Comics, News
Comments: 3 Comments
Published on: September 15, 2011

One of the guys at work pointed me at Creaturebox yesterday, and I spent a pleasant, inspired and pretty jealous half hour browsing through their site. Creaturebox is the home of two fantastic artists, Dave Guertin and Greg Baldwin. They are really great character artists, and their designs are just pure fun to look at. They are the guys behind Ratchet and Clank, which I’ve always enjoyed.

Go check ‘em out when you have a small chunk of time to spend:

I also have a little comics section which is an embarrassment of riches of Creaturebox style and artistic flair. My favorite, I guess predictably, is Morton the Bad Luck Bot. How much do I love that!?

Cubicle Pigs animation sample

by Og
Comments: 12 Comments
Published on: September 1, 2011



Sometimes still waters run deep here in Ogland, and I don’t always tell everything that’s going on with my projects in varying stages of completion.

But I feel like I want to share something with you here – an animated comic version of Cubicle Pigs which is being brought to you by a partnership between me and Jake Strider Hughes (Hughes is the man who brought you the Watchmen and Walking Dead motion comics, both of which I highly recommend.)

Jake’s put his considerable talents to trying to bring my Cubicle Pigs drawings to life, and super-talented voice-over actor and Robin Williams lookalike Jerry Stone helped out with the voice acting. You can see a work in progress here. Even though it’s rough and unfinished, I can see a lot of potential here, and we intend to finish it as soon as we can.

Jake and I would be interested in hearing your thoughts and feedback about this motion comic, meanwhile. Add comments here.

Brian Taylor interview questions?

by Og
Categories: AnimWatch, Art, Artists
Comments: 12 Comments
Published on: August 23, 2011

Hello, my fellow Rustboy fans! Once upon a time, all of us at AnimWatch were watching a film called Rustboy slowly coming to fruition from the bedroom studio of one Brian Taylor. It is in fact this film, and the process of watching him make it, that made me want to make my own films, and what prompted me to start AnimWatch.

At one point, Taylor stopped working on Rustboy as the property had been optioned as a Feature Film by mysterious Hollywood types, and soon after that, all went silent running. It has been since 2006 that we’ve heard anything at all about Rustboy.

Until now. I just had a conversation with Brian the other day, and he has informed me that the feature film is not to be. I asked him if I could ask him a few questions, one final Rustboy interview for me and all the Rustboy fans, and he has agreed, with the stipulation that there are some details of the deal and players he probably won’t feel comfortable going into. But of course I’m happy to leave that to his discretion.

So, I thought I should open it up to you, any of you who were once upon a time waiting for this film, do you have any questions for Brian? Leave them in the comment section below.

UPDATE (10-16-2011) –
An all-new interview with Rustboy creator Brian Taylor is up:
http://steveogden.com/blog/2011/10/the-future-of-rustboy/

Great Googly Moogly!

by Og
Categories: Art, Artists
Tags: No Tags
Comments: 2 Comments
Published on: August 15, 2011

My buddy Paul Caggegi (he of The Process Diary and the online graphic novel Pandeia) has created a really neat short story. Called Great Googly Moogly, the short lives in an interesting twilight zone between children’s book and comic. It reads like a beloved children’s book, even while it uses a comic book format to tell the story.

Just above the world below
Stood thirteen houses in a row 

So begins the tale, and don’t you just love that labyrinth beneath the streets? The art in this story is a real step up for Paul.

Caggegi tells the tale of an aging monster who’s losing his edge, losing his ability to scare people. What is a self-respecting monster to do? And when he meets a young girl who think’s he’s “cute”, where does he go from there?

Great Googly Moogly is a story about who we are at any age, and any stage. The story will be appearing in the Illopond anthology (Paul’s second entry in the series) later this fall, but will also be available before that release as an ebook through The Illustrated Section.

Sherwin-Williams animated spots

by Og
Categories: animation, AnimWatch, Art
Tags: No Tags
Comments: No Comments
Published on: August 8, 2011

I love these four new adverts for Sherwin-Williams paint, by animation house Buck New York. The spots highlight Sherwin-Williams’ many, many paint colors, illustrated by creating a world made up of the company’s iconic paint color swatches. A great amount of creativity, and a bunch of hard work, goes into these spots, which were animated in Maya and rendered in VRAY.

At first, I had assumed the water and other environmental effects were a result of some new particle-based or shader-based solution, but according to Buck’s production department, these things were painstakingly hand-animated with the assistance of some robust animation rigs. For instance, in the latest spot, “River“, the oceans are made up of blocks of animated cards, randomized and offset to create the right effect.

As much as I love well-placed technical assistance, I applaud the application of an artistic solution to an artistic problem here, and I think the spots have a great amount of charm and artistry to them because of that artistic approach. More info, and the spots themselves, are viewable at Buck’s website.

SPOT 1 – Color Swatches
SPOT 2 –  Bees
SPOT 3 – Daybreak
SPOT 4 – River

Toys star in great photos

by Og
Categories: Art, Artists, Star Wars
Comments: 1 Comment
Published on: August 5, 2011

I recently came across this fun collection of artistically staged photos of Star Wars toys by an artist named Avanaut. I’m amazed at how gritty some of these are, how much depth and movement and scale the photographer got. Snow is flying in flakes, and particles and chunks. There are things in these pictures that I have no idea how how Avanaut achieved them. Do you?

I’m impressed.

Scott Hallett

by Og
Categories: Art, Artists, Comics
Comments: 2 Comments
Published on: August 4, 2011

Scott Hallett is a full time web developer and part time comics creator. I’ve seen him developing a great style over the past few years and I was recently reminded how fun it is to look at his art at his blog. So I thought I’d share.

I love his dead-line ink work, part Mignola, with a good dose of Flight Anthology Artist-style Indie Aesthetic thrown in for good measure. He’s also developing a great color sense. His work has recently been featured in Fablewood and Popgun. He’s one to watch.

Enjoy!

Graphics vs Aesthetics

by Og
Categories: AnimWatch, Art
Comments: No Comments
Published on: August 1, 2011

The Escapist’s Extra Credits feature is running a brilliant video rant on the difference between Aesthetics and Graphics. Many people in TV, Film and particularly the Game Industry, get these two notions confused.

The term “Graphics” refers to the processes and assets by which we put images on a screen. “Aesthetics” refers to the visual appeal (and to a degree, the  graphics’ appropriateness to the material). You can have excellent graphics with poor aesthetics, you can have terrible graphics with fantastic aesthetics. It all depends on how you design it. Worst of all, the result of going into a project without considering your aesthetic plan is usually visual disaster.

This video sorts it out quite nicely. I couldn’t have said it better myself. (And I wish I had.)

A Call to Quality for Webcomics

by Og
Categories: Art, Artists, Comics
Comments: 2 Comments
Published on: July 29, 2011

Evan Dahm, the amazingly prolific artist behind Riceboy, Order of Tales, and Vattu, recently weighed in on the value of webcomics… GOOD webcomics, that is, in this article.

He begins simply enough:

A medium gains legitimacy and respect when people making work in that medium legitimize and respect it.

He lays out a short, and compelling case that webcomics will continue to gather more artists and readers, filling the role that “indie” comics used to fill. Now that the medium is free to share and free to read, the bar to entry for both artist and reader is much lower.

Unfortunately, so is the quality bar.

As I’ve remarked before, now that anyone with a computer, some time, some software and website can slap something together and put up a webcomic, the webcomics world has become flooded. Some of it is crap. OK, let’s be honest – most of it is crap. There is simply no guard at the door. Each well-written, well-drawn webcomic shares the same platform with dozens or even hundreds of poorly written attempts, scribbled on notebook paper during algebra class, scrawled on napkins on the bus to work, or clumsily thrown together on a state-of-the-art Cintiq and written with all the care of a hastily-composed drunken mobile text.

If Evan’s thesis is correct, then the corollary is also true, that when people who disrespect and delegitimize a medium work in that medium, it’s hard for that medium to find respect and legitimacy. At the same time, we’ve seen professional artistic and comic heavyweights like Doug Tenapel and Michel Gagne making entries into the form. The quality level of webcomics, as with indie comics previously, stretches from the ridiculous to the sublime.

Evan supposes that the market will decide, that people will naturally gravitate toward excellence. I hope he’s right. We live in an environment currently where popularity has very little to do with quality, and we are all the poorer for it.

My advice, dear reader, because you can really help here – seek out and patronize quality work. Help others find it. Ignore the crap. If you’re making a webcomic, don’t make a crappy one. Respect the form, and who knows? Maybe what Evan suggests could come to pass, that eventually the prefix will drop, and we’ll just call them comics, and they’ll all be enjoyable.

Here’s to that.

«page 2 of 11»
Archives
Welcome , today is Friday, May 18, 2012