Categories: characters

Steve Ogden Braincast #22

by Og
Categories: about me, Art, BrainCast, characters
Comments: 2 Comments
Published on: September 23, 2010

The latest edition of the Steve Ogden Braincast is up online with a little bit of Director’s Commentary! It’s a short one this week, but better short and sweet than long and bitter, I always say. OK, I don’t always say that, but I’m saying it now. Anyway, it’s Part Three of the great Spoilerific Director’s Commentary for Moon Town: Breaking Lane. This time, I talk about chapter two, the design principles of function over form, and how one of my characters ended up accidentally naming another. Bonus: I mention a Star Wars character – try to guess which one! Music by Tim Larkin.

Steve Ogden Braincast #12

by Og
Categories: BrainCast, characters
Comments: 7 Comments
Published on: August 25, 2009

The latest edition of the Steve Ogden Braincast is up online. In this episode, I continue talking about creating and writing characters, focusing on characters who evolved from a narrative need, specifically Moon Town TV news commentators Triple Bee and Savannah Bonn. Also, I chat briefly with my son Thomas about his thoughts on character as he wraps up pre-production on his own forthcoming webcomic Fetch the Bee. Music – Can’t Fool Me and The Trees Ask, by Steve Ogden; theme to Cosmic Osmo by Tim Larkin.

Steve Ogden Braincast #11

by Og
Categories: BrainCast, characters
Comments: No Comments
Published on: August 14, 2009

The latest edition of the Steve Ogden Braincast is up online. In this episode, I continue talking about creating and writing characters, focusing on characters who evolved from other character’s needs within the story, namely Moon Town Facilities Administrator Dabney Flagg and Agnes the Navicomputer. Music by Tim Larkin.

Steve Ogden Braincast #10

by Og
Categories: BrainCast, characters
Comments: 2 Comments
Published on: August 6, 2009

The latest edition of the Steve Ogden Braincast is up online. In this episode, I continue talking about creating and writing characters, focusing on Cassandra Quinn’s roots, and what makes her a Real Person. Music by Tim Larkin.

Steve Ogden Braincast #9

by Og
Comments: 3 Comments
Published on: July 31, 2009

The latest edition of the Steve Ogden Braincast is up online. In this episode, I talk about creating and writing characters, starting with Simon Tripline, tracing his evolution back to the dark days of Moon Town the Parody and Superhero Superpilot Ace Tripwire..

Not the sit

by Og
Categories: characters, Writing
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Published on: July 14, 2009


I enjoy writer Ken Levine’s blog most of the time. Like most blogs, it goes through its occasional bouts where the signal-to-noise ratio is heavy on the noise (more baseball announcing anecdotes, anyone?) But he more than makes up for it when he gets into a vein of absolute gold on his blog, and he’s on one now.

A couple of days ago, I posted a link from his Aaron Sorkin spoof. Today, I bring you his words of wisdom concerning developing your story-based entertainment. Seems Ken is approached frequently by people suggesting that their place of business would make a good premise for a sitcom. After a few moments of diatribal explanation why those encounters don’t yield Million Dollar Ideas, here’s what Ken has to say about story idea development:

Here’s what nobody ever pitches me: a show about a relationship. THE OFFICE is funny because of the relationship between Michael and his employees. It is funnier still because of the relationships among the employees. What they actually manufacture is completely unimportant.

Start with the characters first.

So funny, so obvious: you could say the sit-com is not so much about the Sit, but really about the Com, but the truth is, if you do it right, it’s about neither. Like every other good story worth telling, it’s about character. Add this to your List of Obvious Things that Need to be Written Down and Repeated. And don’t tell me you don’t keep a list like that because I know you do.

Sponge-worthy

by Og
Categories: characters, Comics
Tags:
Comments: 3 Comments
Published on: July 13, 2009

Spongebob Squarepants turns 10 this Friday. Worth noting, Spongebob Inc. is an $8 Billion industry. Eight. Billion. With a B.

Tell your friends that next time they tell you to stop wasting your time scribbling comics.

Jimmy Revealed

by Og
Categories: characters, visual design
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Comments: No Comments
Published on: January 26, 2008
In a post the other day I showed you some scribbled designs for the Flying Ace and Melvin Tripline. I told you that buried in those scribbles was a design for another character, a mechanic named Jimmy, and asked if you could figure out which one he was.

Sardtok and Mathias made light work of it, guessing correctly right off the bat. Jimmy is indeed third down on the right in that sketchdump, the guy with the baseball cap. Or… see above.

Congratulations and I’m sure I’ll come up with another puzzler thats just as fun as that one, if not MORE SO… very soon. OK, back to it.

Space Ace – or – Melvin

by Og
Categories: characters, visual design
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Published on: January 21, 2008
More of my process… (or failed scribbles?) HERE is a page of sketches on the main character of Moon Town.

As you can see, there have been plenty of revisions over the years. This is partly due to the changing nature of Moon Town. It started off as sort of a tribute to the cool TV shows of the late 50s and early 60s – Rocketship XM, Thunderbirds, etc. At one point, it was really dark, sort of Blade Runner, future noir (sketches on this to come). And in the back of my head is Marc Craste and StudioAKA pinging at me to Keep It Simple, so you’ll occasionally see little capsule-shaped characters with just a circle for a face.

HERE‘s another page. Variations here include Whacky 60s Spaceman Flying Ace, Future Noir Caricature, Super Simple, and some strange cross between Buzz Lightyear and Mister Incredible. This character’s name used to be Ace Tripline, and he was to be the Coolest Flyer in the Sky. (yawn)

But here you can also begin to see the design turning toward his new incarnation, a miner named Melvin. I thought it might be interesting to see one of these stories of interstellar intrigue not from the point of view of the Super Cool Flying Aces, but from someone like a miner or a space truck driver. That’s where the story is going, anyway, and you can see the sketches turning that way. Or at least I can. Maybe you had to be there at the time? But there are pages and pages of sketches featuring this sort of schizophrenic design where sometimes it’s Ace, and sometimes it’s Melvin. *shrug* At some point they diverged and I was the last to know.

Also hidden amongst the many characters here is another character, a mechanic named Jimmy. Can you guess which sketch he is?

Scribble-a-rama

by Og
Categories: characters, visual design
Tags: No Tags
Comments: No Comments
Published on: January 20, 2008
Friend-of-the-Blog Mathias was asking me about my process, in light of the fact that he liked my Moon Shark ship design (see previous post). I told him I’d been sketching and sketching for quite a while before I came up with anything I liked very much.

In digging through my sketches, I’ve discovered it’s worse than I thought. I’ve been drawing, sketching, and designing stuff for Moon Town almost subconsciously (even on the margins of pages meant for other stuff, and notes done in meetings) for over two years now. There’s practically not a scrap of paper in this house that doesn’t have a spaceman, spaceship, or alien scribbled on it, and looking back, I can see I’ve been trying to puzzle something through.

HERE‘s a typical batch of doodles, this one featuring spacemen and aliens. I should point out that I’m sure the spaceman will look nothing like these sketches, and neither will his spaceship. The alien… well, I may be onto something here, but we’ll see.

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