Categories: process

Zook, Part 2

by Og
Categories: animation, Art, Film, process, Writing
Comments: 1 Comment
Published on: March 19, 2011

Continued, from Part 1

Below, I present for your amusement and/or edification, Chapter One of Zook and the Sacred Fish.

Zook and the Sacred Fish
Chapter One – Careless Spirits

Zook forced his eyes open, and looked down. He was standing on the highest place he had ever been, so high that the snowy surface seemed to fold back under him. It felt like falling.

Next to him, his friend Oortok was smiling, as he almost always was, his crescent eyes full of mischief. He was either unaware of Zook’s fear of heights, or was impishly delighted by it, because that crooked smile was the opposite of what Zook wanted to see just then. It was a look that seemed to say, “See? I told you it was beautiful up here.”

Zook looked around him. The sun, even weak and low in the sky as it was that time of year, caressed the snowdrifts with golden afternoon light, leaving long, cool blue shadows on their shaded sides. There were a few sparse pines up here, scraggly and brittle looking, and one with a particular twist in the trunk, inviting him to sit and rest. Ice crystals glinted like gems everywhere he looked. Oortok was right, it was gorgeous, but that didn’t make him any less afraid of being so high up.

“I – I don’t know about this,” said Zook.

“Don’t think.”

“I’m n-not…”

“Yes, you are. You’re thinking eleven is too young to die,” Oortok joked. “Look, there’s nothing to worry about. The worst that can happen is that you’ll fall into the snow.”

The icy wind tore across the rise, howling through the brittle limbs of the scraggly little twisted pine next to him. Zook pulled his parka closer around him to try to shut out the cold. He looked down the snowy slope again. It really wasn’t much more than a hill, but to Zook, looking down from the crest, it felt horribly high.

It was fine for Oortok, Zook figured. Oortok was thirteen, and much bigger. He’d taken many such hikes to the hills of the northern wastes. He was used to this. But Zook had stuck closer to the flat lands of home in their Inuit village of Hano. And never did he want to be in his safe, warm hut with a safe, warm drink more than right now.

“Get on, don’t be nervous. You can do this,” Oortok said, placing a large, flat object on the ground in front of himself. It was something they called a runningboard, really just the remnants of an old discarded sled deck, strapped together with bits of whatever they could find. Oortok knocked the snow off of his boots and tucked his feet into the board’s straps.

Zook fiddled absently with his own board, and looked around. Snowy hills surrounded him, as far into the distance as he could see.

Not far behind him, he was surprised to see an artic rabbit. Most rabbits wouldn’t let you get this close, but there it was, just a few feet away. Zook figured it was probably a tough rabbit, as he noticed a notch missing from one of its ears. This rabbit had tangled with something big and mean, and lived to tell. As a result, Zook figured that rabbit probably wasn’t scared of anything. It seemed to be staring at Zook, as if to say Well? Are you going down that hill or not?

“Easy for you,” Zook said. “You’ve got those big feet and not far to fall.”

“What!?” said Oortok.

“That weird rabbit. Look at him, staring at me.”

“Mmm-hmm. Let’s just… ignore the rabbit, OK? Now stop stalling. Put your feet on the board, and gravity will do the rest. This is no different from those little hills we were on yesterday.”

Zook nodded, but he didn’t really agree. This was different than the hills they had been on yesterday. It was bigger.

“Look, if you’re scared—”

“I’m not scared!”

“All right,” Oortok smiled. “If you’re, uh, thinking too much…” he paused for effect, “to ride down, you can just walk back around the way we came.”

Zook looked at him and tried to look brave. He wasn’t about to walk down the back way by himself and Oortok knew it. It was best not to be alone out here. Those monsters lived out here. He shuddered, and tried to cover it up by fiddling with his board again.

“The hill is nothing to be scared of,” Oortok added, hopping on his board. “It’s only snow. The Bulaargs, on the other hand? Different story.”

Tundra Bulaargs were fabled in song and story, as devilish creatures as you are likely to ever come across. They were foul-smelling, hairless, lumpy, stony-headed creatures with orange glowing eyes. Their feet left characteristic three-toed footprints – two toes in front, one at the heel – and their three-fingered hands terminated in deadly, razor-sharp claws.

Of course, it was easy for Oortok to be flip about the Bulaargs. He’d never seen one alive, and neither had Zook. People who liked living made sure to keep themselves away from places the Bulaargs were likely to be. And the Bulaargs mostly kept away from people. Mostly.

But that didn’t stop Zook’s imagination from running away with him. And even though Zook didn’t smell anything strange behind him on the hill, he had the distinct feeling that a group of Bulaargs was there nonetheless. He could feel them behind him, watching him. Or maybe it was just that weird rabbit.

Oortok studied Zook’s face for a moment, trying to see whether he was having the desired effect on his friend. Then he smiled.

“Go the back way if you want. But I’m going this way. See you at the bottom!”

Oortok sped away. Zook watched his friend zigzagging effortlessly, cutting through the snow from side to side on the hill all the way to the bottom. It looked easy enough. Sure, there was the whole possibility of falling down and breaking something to worry about, but right now that seemed easier to face than Them.

“Wow, it sure is nice down here,” Oortok taunted from the bottom of the hill. “Well, a little lonely, but other than that… But you just take your time up there. And say hi to the Bulaargs for me!”

“Cut it out, Tok,” Zook called back. But he couldn’t help stealing a quick glance back over his shoulder just the same. He hoped Oortok didn’t see.

“Speed Demon Zook scared of a little hill. Wait until Alek hears about this.”

“You wouldn’t!”

Alek Manak was a boy Zook’s age from the village, the son of one of the town’s elders. To say Alek and Zook had been lifelong rivals was like saying that the icy northwest coast could get a little chilly.

Alek was better at just about everything, and it drove Zook crazy. In truth, Zook probably wouldn’t have minded so much, but Alek seemed to enjoy rubbing it in.

There was one area, however, that Zook never lost to Alek. Zook was small for his age, and blisteringly fast, so he rarely lost a footrace to anyone. He won every time he raced Alek. But rather than evening things out between the rivals, this only served to make matters worse. Alek was a sore loser, and spiteful.

“You wouldn’t!” Zook repeated.

“I might,” Oortok said, laughing.

But since Zook had evidently decided it was an empty threat, Oortok changed tactics again.

“I’m going ho-ome…” Oortok teased.

Zook wondered how long it would go on like this. He could see them in the future as old men, Zook standing on the hillcrest, trying to get up his nerve, Oortok goading him, and that weird rabbit looking on, mocking him.

He was going to have to be brave. He stuck his tongue out at the rabbit, took a deep breath and hopped on his board. Gravity took over and down the hill he went.

He was a little shaky, but he coasted down, shifting his weight from foot to foot, cutting across the snow to adjust his speed just as Oortok had taught him on the smaller hills. He was speeding up, and it thrilled him. He forgot about the Bulaargs, and about being afraid of falling. He was actually having fun. It was like running, only faster.

But then he began losing his footing, and he got scared. He worried he was losing control, and about what would happen if he fell.

That’s when he lost his balance. He flailed his arms wildly and threw his weight back. The board kicked out from under him and he fell hard, wrenching his knee and rolling several times down the hill before coming to rest in a snow drift. The board skidded down the rest of the hill by itself.

“You all right?” Oortok yelled, running over to Zook.

Zook untangled himself from his own legs and arms. He tried to get up, and fell down again. He rubbed his knee. It throbbed.

“I twisted my leg,” he announced.

Oortok clapped his hands and said, “That was great!”

Zook hoisted himself up onto his elbows and glared at his friend. “It’s not funny.”

“I know! You did great!”

“I fell.

“You turned to the side at the last second, slowed the board just enough. If you hadn’t done that, it would have been a lot worse. That was the right instinct.”

Zook rubbed his knee again. It was going to swell up and bruise. But he didn’t think it was broken. He grimaced, and suddenly flung out his arm and punched Oortok in the arm.

“Hey!” Oortok yelled.

“Tell Alek I’m a coward, will you?” Zook admonished.

Oortok laughed. He barely felt the blow, cushioned as it was between Zook’s mittens and Oortok’s thick sealskin parka.

“Had to do something to get you down here. What finally did it?”

“You think I’m going to help you figure out which one of your insults worked on me, think again,” Zook shot back.

Oortok snickered, and raised his hands in mock surrender. Then, he stretched, adjusted his neck with a loud crack and leaned back, surveying the hill, clearly happy with himself.

“Now tell me: wasn’t that fun?”

Zook thought about it for a minute. Sure, his knee hurt, but that ride down the hill, that speed! He loved going fast. Despite himself, he broke into a wide, toothy smile.

“It really was!”

Oortok put an arm around his friend to support him, and they got up and began walking and limping the rest of the way down the hill.

“You know why you fell?” Oortok knelt down to retrieve Zook’s board, and waited for him to answer. When none came, he added, “You panicked.”

“I thought I was going to lose control.”

“Yep. And that’s exactly what happened.”

Zook thought about that, and after a bit, nodded. They stood silent for a bit, listening to the wind drifting across the snowfields. It was getting harder to see the scraggly pines against the dim sky.

“It’s getting dark,” said Oortok. “We ought to head back.”

“Wanna race?” Zook joked.

“Maybe with that hurt leg of yours, I’d have a chance.”

They laughed. Zook probably could have won a race, even with his hurt leg, but they both knew they weren’t going to race today.

“Hurts, huh?” Oortok asked.

Zook gritted his teeth and smiled. “It’s not so bad, really.”

With night closing in around them, they walked back to the village of Hano. Zook was glad to be leaving the hill with the twisted pine behind him, not as something he was afraid of, but as a place he intended to return to soon. Oortok was right. It was fun. And maybe next time, he’d manage not to fall.

Zook didn’t even notice the distant scuttling sounds behind him, or feel the glowing amber eyes watching him and Oortok as they left.

After 60,ooo words or so, I pitched the novel to some agents and publishers, and got the idea that a first-time novel by a completely unknown writer was a particularly hard sell, whereas, if I played to my strength as an artist with 30 years’ experience, I might have a better go of it. So began the next stage in Zook’s evolution.

NEXT: Getting Graphic

Zook, Part 1

by Og
Categories: Art, Comics, Film, process, Writing
Tags:
Comments: 5 Comments
Published on: March 18, 2011

If you’ve hung around my blogs for any period of time, you’ve no doubt heard me talk about Zook. I thought over the next few days, I’d share a bit about Zook with you.

Zook started out as a little animated film I wanted to make in my spare time (yeah, I know – you’ve NEVER heard that before, eh?).

I came up with a little idea about a little Inuit kid who was Going To Have Big Adventures. Before long, I was well on my way to making a fantastic animated film all by myself in my spare time! All that remained was to find all the time to make it.

.

Here’s my first attempt at a simple design. Pretty simple, no?

After a few unsuccessful stop-and-starts trying to build this character as a computer model, I decided to switch gears and play with some clay. I made a little maquette. Here are a few pics:

Now that I could see this simple character in full 3D, I was able to build him in the computer. Here’s a little spin video:

I was pretty happy with the model, but it didn’t seem detailed enough. So, I came up with a new design, and made a new maquette, one which I felt straddled the line between simplistic and detailed. See below.

Unfortunately, it wasn’t long before I realized I didn’t have the time to make an animated film in my spare time in the lush style I admired. I still wanted to tell the story, though, so I decided to do it as a written novel instead.

NEXT: A Novel Idea.

Success or Failure

by Og
Categories: about me, moon town, process
Tags: No Tags
Comments: 7 Comments
Published on: September 4, 2010

SuccessOrFailure

It’s time once again for Question Saturday…

Friend of the Blog Kori writes:

If you remember (way back at the beginning), your original reason for blog posting on your Moon Town creation (when it was an animation) was to share your experience with others who were interested in the subject.

What I would be interested in reading (or hearing) is what you have ‘learned’ (both good and bad) about your Moon Town comic creation experience, and the Wishtales Publishing Studio web site failure. Perhaps you have something you want to teach others about your successes and failures, thus far, in your creation of Moon Town.

Well, that’s a big subject. I’ll address the WishTales failure first, because that’s easy.

For anyone who wants to run a Publishing company, let me tell you how it is: do NOT go into it lightly. Publishing takes a lot of work, much more than creating the actual work itself. You think you’re going to self-publish, but neglect doing things like going to shows, getting the word out, spending a lot of time pimping your work, you are going to fail. Let me repeat: you are going to fail.

The dream is a nice one. I think about how the Beatles started their Apple publishing label. That seemed nice – you get to do your work, and then you get to sell your stuff the way you want, without some idiot sitting in judgment. I wanted to go and do likewise.

But there are two problems there – first, I’m not The Beatles. Second, they had a lot of people working to make Apple a success. I had me and Tom, and we were busy making our comics. Worse, neither one of us is a superstar. And when Eddie Pittman joined us, we both felt horribly guilty that we weren’t able to increase his sales. The question we began asking ourselves all the time was – what is WishTales doing for Eddie? What’s in it for him?

After the terrible failure and money pit that was the SPACE show, it wasn’t too long before all three of us began wondering just what WishTales was getting any of us. The honest answer was that WishTales wasn’t getting any of us anything. I thought people would be attracted by the notion of shopping at one store that offered Marooned, Moon Town, and Red’s Planet books shipped from one location, combining shipping. By Grabthar’s Hammer, what savings!

What I neglected to realize was that neither Moon Town nor Marooned had that sort of star power, and Red’s Planet was only offering a preview. There was a limited market there, and so limited sales is what we got. You can say that the fact we were disappointed with our sales suggests that we expected too much, and maybe you’re right. But for all the energy and time we sunk into the initiative, it never really paid off in terms of sales. It’s a pity, and the spectre of WishTales’ failure weighs on me daily, but I know when to fish or cut bait. The people spoke, and it was deafening: aside from a few loyal fans, people weren’t buying what we were selling.

OK. We heard you twice the first time. And so Tom and Eddie went off their separate ways. Hopefully they will find more success on their own… at least that was our concensus. WishTales wasn’t getting anyone anything, so why not go it alone?

As for the rest of your question, what I’ve learned from the creative process on Moon Town so far, there’s a lot of stuff there, but I’ll try to boil it down for you.

Moon Town the Animated Short Series was going to fail. I can see it as clear as day now, but it’s funny that when I was in the middle of it, I couldn’t see it. I actually thought I could create 30 minutes of high-quality animation in my spare time over the course of a year or two. When I look at what I set out to do, I see the pure foolishness of it, but there we have it. It is what I wanted to do. Hell, it’s still what I want to do occasionally. But I know that I am not equipped to produce it the way it needs to be produced, and so we have the graphic novel.

As for that – honestly, it is far too early to declare Moon Town the Graphic Novel a success or a failure. Certainly the animated series was doomed, but the graphic novel still has legs.

But I have to be honest – there are days I wonder what the hell I’m doing. Moon Town seems to take so much time and energy, and I don’t have the visitorship I feel it deserves, I don’t have the book sales I expect. I think I’m telling a good story with good characters and decent art, and although I’m honored to have a thousand or so visitors each day, I wish I could get 5 or 10 thousand, and I don’t know what I could do differently to get them. I’m honored to have sold 100 books, but I ordered 250, figuring, Oh, come on, I’ll sell AT LEAST 250 books, won’t I? There are 350 million people in the US, 6 Billion world wide. Is it too much to ask to sell a measly 250 books? Apparently so.

There are days I feel like throwing the whole thing out and starting over on something else. After all, I have other stories I’d like to tell and Moon Town seems to be in the way. It gives me back very little, it feels like a tremendous waste of time and effort, and I have only so many summers left, you know?

And then I finish another strip and put it up, and I like it, and 5 or 10 people out there also like it enough to write me a note about it, and I feel like I can keep it going for another week, if not for me, for them. And that’s how I’m progressing at this point.

As for what I learn from Moon Town, I learn something every time I post a new strip. Mostly it has to do with the value of story in an episodic environment. It has to do with the little nuances of character and the little microfeedback I get from the microupdates I put up. There’s almost a real-time feedback loop with the audience, where they get ahead of me on some things, or ask questions about things I haven’t thought of, or point out confusions I hadn’t anticipated, and I’m able to make small adjustments to the story in the next update. That is golden. It’s something you don’t have access to in any other artistic endeavor I can think of. Playing music live comes close. So does live theatre.

But on balance, I think I’m lucky that I didn’t do Moon Town as an animated series after all. By the time I got my feedback, the 1-3 minute episode would be over, and I’d be stuck with whatever corner I’d painted myself into.

The other thing I’ve learned from Moon Town the Graphic Novel is that although I understand a lot about character, drama, and episodic content, I still have a ton to learn. I guess this is a good way for me to learn.

Hopefully you all will stick with me as I figure it out.

Steve Ogden Braincast #19

The latest edition of the Steve Ogden Braincast is up online – Attack of the Peepers! In this episode is Part Two of my conversation with Paul Caggegi of The Process Diary. We discuss Moon Town as well as Paul’s Character Development project, and as we continue chatting about story structure, the conversation travels widely. Topics that come up include Lost, Battlestar Galactica, Stephen King’s Misery, Star Wars and Darth Vader, Robert McKee’s Story, TV miniseries impact on episodic television, Stephen King’s The Stand, James Clavell’s Shogun, Joseph Campell, Jaws, and Arthur Miller’s play A View from a Bridge. We also talk about the Peepers. Music by Tim Larkin.

Working around software

by Og
Categories: process
Tags: No Tags
Comments: 13 Comments
Published on: January 1, 2009
It’s been said that when the only tool you have is a hammer, every problem you encounter begins to resemble a nail. So it is with software. I don’t know about you, but I’m a pretty simple guy. I’ve got a few pieces of software – Adobe Photoshop, 3ds max, Adobe AfterEffects, Apple QuickTime, Macromedia DreamWeaver, Macromedia Flash, TextPad and n-Track Studio. These pieces of software pretty much do anything I need. In fact, pretty much anything I see in my head, I can get this software to do, either by using it the way it was intended, or by using it in other ways.

I have friends who are the complete opposite. If there’s a new rendering program, they’re all over it. They’re on the beta test team. Ditto on any plugins or scripts for any of the above software. They seem to spend all their time getting and learning new software.

That just ain’t me, but sometimes it bites me in the tail. Take the example above. I was going for that effect. I know you’ve seen it a million times, where there’s a sort of fog effect coming from some text on screen. Bonus points if the fog effect moves as if there’s a light passing back there behind the text somewhere.

I didn’t know exactly how I was going to get this effect, but I am positive there is a neat little plugin out there that will do this at the press of a button. But I spent about 20 minutes figuring out a way to do it with 3ds max, and I love the result. Basically, I made a black plane and cut the text into it, then passed a fog light behind there at a speed that gave me the effect I was after.

Whaddya know? Another finished sequence, and it only took an evening. I could use more sequences like this…

What about you? Are you a plugin-in and software junkie? Or are you a whatever-fits-the-bill kind of artist? What shortcuts do you use?

Design cohesion

by Og
Categories: process
Tags: No Tags
Comments: 10 Comments
Published on: December 12, 2008

As you know, I originally thought Moon Town episode one would take me about a month or two. DEC 20 will mark one year since I started this blog and began working on Moon Town in public. So, it’s taken longer than I thought. ;)

It’s tempting to beat myself up for this. After all, one of my goals on Moon Town was to see how fast I could make a film series. Seen solely from the standpoint of completion speed, I’ve failed miserably.

But there is a silver lining in the fact that the project’s taken longer than I planned. Ordinarily, I work extremely fast. But in slowing down on Moon Town and letting the project take whatever time it needs, I’ve been able to redesign and revise some of the assets I was never quite happy with. As a result, I’m seeing a cohesive look beginning to develop that is much more interesting than some of the quick designs I did earlier. So as I move toward final assets for Episode One, the project is benefiting from the fact that I was able to let my designs and the project mature a little bit and see what designs truly belong in this project.

In other news, there are a couple of shots I’m using which feature archival footage of the original Apollo 11 mission to the moon, and when I first designed those, I thought it would be cool if that hardware was a mildly caricatured version of the actual vehicles. After sketching a few more designs, I’ve decided the archival footage should have the same look as everything else. Which is probably as it should have been from the start. *shrug*

So, you’re seeing some changes in the look and feel as it develops, but I think it’s all heading in to a very good place. Such is the nature of developing this thing publicly.

Seen from the standpoint of what I’ve learned about the project over the past year, Moon Town has been a success. I know a lot more about this film series I’m developing, and I think it’s much better than it would have been had I gone with the first solutions I came up with. So many times those solutions are pedestrian, even lazy. Take the moon:

The original moon model was just a sphere with some moon textures slapped on it. In retrospect, that’s sacrificing quality for speed. The shot is adequate, but that’s about it. The starfield was derived from a Hubble telescope photograph, and at least I modified that slightly to a navy blue. That blue starfield has become somewhat of a Moon Town hallmark, so at least I did that right. Basically, I just didn’t push anything far enough. By contrast, see the new version:

It’s chunky. It’s lumpy. It looks like something you’d make out of clay. And the starfield and even the lighting, is more stylized. It’s all been pushed a lot farther. It’s all been designed. And that’s what I think I’ve learned in the past year. Everything needs to be designed, and just because you’re moving fast, or you’re tired, or you think it doesn’t matter, that’s no excuse. Effects, lighting, and environments need as much design attention as characters and props do. It’s all part of the look. It all goes to feel, so it’s all important.

Basically, the Big Secret to good design, or really any good work on a film, comes down to time. That’s bad news for a film that started out to prove how fast I could make it, but it’s pretty obvious that speed sacrifices quality and vice versa, and that’s just the way it is. But given the time to develop properly, the project seems to be on better footing. I’m really looking forward to the next year.

Security Cruiser wireframe geek-out

by Og
Categories: process
Tags: No Tags
Comments: 10 Comments
Published on: March 29, 2008

A few folks have asked to see some wireframes for the low polygon version of some of my CG models. Your wish is my command. Click HERE for a little album of graphics.

HERE‘s another album containing some shots of the spaceship with no textures, with and without bump maps for comparison, for those of you who like the technical stuff. Here you can see the color blocking I use early in the texturing process, and hopefully you can see the difference the bump maps and normal maps make to the surface of the model. There is a lot of geometry only hinted at in the bump maps, but without them, the surface of the model would be pretty empty.

Security Cruiser textures done

by Og
Categories: process
Tags: No Tags
Comments: 6 Comments
Published on: March 19, 2008
Told you it takes longer for me to texture these things than to build ‘em. *sigh* Oh well. It’s done! Well, maybe not done, but abandoned, right? I mean these things are never really done, but I’m pretty happy with it and I know it’s time to move on ‘cuz there’s lots more to be done. Click HERE to see the original design for comparison. Click the graphic above and the two below for higher res versions of each.

And of course, if you really want a good look at ‘er, HERE is a 360 degree spin MOV. Enjoy!

Security Cruiser – geometry done

by Og
Categories: process
Tags: No Tags
Comments: 13 Comments
Published on: March 8, 2008
I rendered out a front and back view of the untextured Security Cruiser model for those who might be interested.

FRONT VIEW
REAR VIEW

I’m pretty happy with it. Very anxious to get ‘er painted up.

Moon Shark geometry and textures – WIP

by Og
Categories: process
Tags: No Tags
Comments: 2 Comments
Published on: February 29, 2008
The Moon Shark is almost done. If you compare this Work in Progress rendering to the DESIGN, I hope you can see I’m trying to be very faithful to that sketch, as it’s one of the favorite design sketches I’ve ever done. (Click the image for a larger version).

I had hoped to have finished the model by now, but as so often happens, life intervened. Still, it’s coming right along. Only things left to do are the big fat rivets that bolt the front cowl onto the fuselage, and the big gun assembly on the bottom. Should all be done Friday night (tomorrow), but we’ll see what the days bring.

Also, in association with Podcast #6, I’m posting some process renderings. The first shows the low-resolution, faceted model:

And the next shows the MeshSmoothed, untextured model:
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