Categories: process

Persistence for Vision

by Og
Categories: process, theory
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Published on: February 15, 2008

Frequently while I work, I listen to director’s commentary on different movies I admire. Currently, I’m listening to the commentary track on Ridley Scott’s Alien (1979) and he has something very interesting to say on the subject of being persistent, at the risk of not being very well liked, in the aim of getting your way as a director.

Take the landing sequence in the beginning of the film. He wanted fog. “Everyone” told him not to have fog on the planetoid, because there would be no atmosphere on a rock that small. He said he wanted it anyway because without it, the models didn’t look so convincing. He wanted turbulence in the bridge during the landing sequence. Again, “everyone” said, there would be no atmosphere, so you don’t need to show the turbulence. Nevertheless, he had crewmen get under the chairs and wobble them just out of camera reach. He said the actors didn’t like it, and “everyone” was rolling their eyes and saying it was never going to work, never going to look good on film. Everyone said the engines wouldn’t glow like that in a vacuum, the science was all wrong, and yada yada yada. He said, “Oh, shut up,” confident that what he wanted would look good, and all else be damned.

Then, he goes on to state what I believe is great advice for any would-be director:

“You’ve just gotta stick to your guns. Every step you make, everybody’s a Doubting Thomas. But that’s where you gotta earn your way. I just wonder how many people fall by the wayside because they can’t push their point home, and therefore don’t quite get what they want.

Nobody respects you later for having been a nice guy and giving up. You gotta get it. You have to get it NOW. Because you’re gonna wear what you got. You can be very unpopular on the route. But if you’re right, all is forgiven.”

SIGGRAPH 2006 – BOSTON

by Og
Categories: process
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Published on: August 5, 2006

This just in: SIGGRAPH is fun and educational. I just got back from SIGGRAPH 2006 in Boston, where I attended the premeire graphics conference. I’d never been before, and I now lament that mistake.

Don’t get me wrong. I’ve been to conferences before. Notably, I’ve been to the Game Developer’s Conference. The thing that SIGGRAPH does that GDC doesn’t seem to do as well is to focus on pushing the envelope, not just of game art, but of computer art in general, with a great spillover into game graphics. That difference means that the caliber of presenter you get at SIGGRAPH, as well as the caliber of artist, seems to be a bit higher, and because of that, I found the conference very rewarding and inspiring.

I did spend a lot of time in Max master classes, which I would recommend to all my fellow Max users. It was particularly nice to have a class with Andy “Lots of Robots” Murdock, talking about scripted animation. Yeah, I know, it’s complicated and makes your eyes glaze over, but if you can use that end of Max, you can get a LOT more done.

Luckily for all of us, Andy is collecting a lot of the techie stuff he uses, and will be packaging it up and selling it as Automatron, a scripted animation solution for Max. Very exciting.

Discipline

by Og
Categories: process, theory
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Published on: January 11, 2006


It has been tempting for me, for many years, to think that the creative process is independent of discipline. They seem to be polar opposites – creativity thrives in wide open places. Discipline is restriction.

Yet, my most creative moments have been in response to restriction. Workarounds to get decent looking art despite the punishing limitations of realtime game engines. Nice looking renders and sketches, songs written, recorded, and sung, all done in my limited free time.

Yet when it comes to my writing, I resist discipline. Force myself to write when I don’t feel like it? Won’t my writing come out forced?

Maybe. But at least I’ll be writing.

Came across some interesting quotes on the subject today. Thought I’d pass them along.

“Discipline is remembering what you want.”
David Campbell

“He who lives without discipline dies without honor.”
Icelandic Proverb

“It is one of the strange ironies of this strange life that those who work the hardest, who subject themselves to the strictest discipline, who give up certain pleasurable things in order to achieve a goal, are the happiest.
– Brutus Hamilton

For more like this, see HERE.

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