Categories: theory

Writing advice from Jeffery Deaver

by Og
Categories: theory, Writing
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Published on: August 16, 2011

 

Best-selling author Jeffery Deaver (The Bone Collector, and the New Bond novel, Carte Blanche, among many, many others) was in Charlottesville, VA last weekend to offer up his advice on writing to aspiring writers at a symposium sponsored by a Virginia Writer’s Club at Piedmont Virginia Community College. You can find an article hitting the high points here.

Deaver made so many great points, things every aspiring author should hear. I find these particularly salient:

When deciding what kind of book to write:

“Writers should bear in mind that mint-flavored toothpaste is vastly more successful than liver-flavored toothpaste.”

On the notion that just completing a story should be enough to get it an audience:

“Just because you have a word processor and an idea doesn’t mean the book needs to see the light of day.”

On a personal note, I have recently been bombarded by notes and blog postings by other authors and graphic novelists trumpeting their self-discipline, based on their notion that they’d rather complete a story, even if it wasn’t quite up to their standards, than not complete it. I take the opposite view, even though I would be hard pressed to tell you why. Deaver, I think, has put it succinctly here. Yes, we must finish our work or we haven’t done our jobs – we haven’t told our stories.  But just writing it isn’t enough. Just completing it isn’t enough. Yes, you have to finish it, but you have to finish it right, or what is the point?

Deaver also spoke at length about his process, describing outlines as the bulk of the work for his novels, outlines that can themselves become documents 100 pages long or more. He did insist, as many novelists do, that his process is just the one that works for him, and if you or I or anyone else has a different process that works for us, that’s all well and good. His way isn’t the only way. But, he insists, it is a good way. Deaver suggests would-be writers take a book they enjoy reading and break it down into outline form just for the exercise.

Still, he points out that outlines are easier to throw away than chapters, and that certainly helps streamline the process quite a bit. That makes sense to me – as an artist, it seems foolish to me to take a drawing all the way to completion before I even know what I’m drawing, before I have even sketched it out, but when I write, I take exactly that approach, working with just a whisper of an outline, discovering the story as I go. No wonder I get overwhelmed by it at times.

If what Deaver is saying is correct, then more structure is just what writers need to get the story out the right way. It’s odd – I have heard many successful novelists credit their outlines as the key to their success, while I’ve heard many would-be novelist hopefuls say that they hate making outlines, saying outlines take the fun out of the work. I wonder if it’s any coincidence that the successful ones embrace outlines while those who eschew outlines tend to remain wannabes. As Deaver points out, some people enjoy reading but not writing. That is a good distinction to be able to make.

Deaver’s final advice to aspiring unpublished novelists was a variant of that old saw “Write what you know”, “Write what you enjoy reading”, which I think works better for most of us would-be fiction writers and fiction fans. But he also offers the advice that you don’t need to copy what you enjoy reading either. Although people may enjoy mint-flavored toothpaste more than liver-flavored toothpaste, you don’t have to write about wizards or vampires just because JK Rowling and Stephanie Meyer’s books are runaway hits.

The Exercise Bug

by Og
Categories: Comics, theory, Writing
Comments: 2 Comments
Published on: April 13, 2009

Once upon a time I had a film under development here at the Worldwide Headquarters of Steve Ogden, Inc. about a bug who was having difficulties with his exercise equipment. The film was called, literally enough, The Exercise Bug.

Flash forward several years. I am not actively developing animated films at the moment, and have turned my attention instead to a variety of comics projects. One of these is an anthology I’m involved in. I asked one of my very talented illustrator friends to join us, and he agreed to participate but only  if I’d write him something. So I spent Friday evening turning a 5 minute film idea into a 5 page comic idea. Fair enough. And although the main character is not a bug anymore, but a man, it’s funny how little it changed.

It’s funny, too, how hard I had to work to get that script down to only 5 pages, which had been our agreed-upon length. There were a couple of funny sequences I had to lose in order to get it there, but on balance, I think the piece is tighter, and funnier, for it. Those of you would-be writers out there – try forcing yourself to a page limit and see what happens. I think it’s good for a story if you can get down to that  limit and retain the heart of your story and character beats. I find most stories can compress down a lot farther than we tend to think.

More on that anthology very soon.

Imagining the 10th Dimension

by Og
Categories: theory
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Published on: April 3, 2009

It’s hard enough for most of us to comprehend simple geometry, even 2D geometry. But as someone who spends a lot of time working in imaginary 3D space, (as well as spending my whole life in actual 3D space) I’m fascinated with the thought of other dimensions out there. Rob Bryanton has written a book called Imagining the Tenth Dimension which handily explains how you can begin to think about as many as 10 dimensions. He’s also included one of those nice movies that explain things to people like me who respond well to pretty lights.

Who knows? Maybe one day 3D artists be all passe the way 2D artists seem to be now, and nothing less than 10D films will do…

Persistence for Vision

by Og
Categories: process, theory
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Published on: February 15, 2008

Frequently while I work, I listen to director’s commentary on different movies I admire. Currently, I’m listening to the commentary track on Ridley Scott’s Alien (1979) and he has something very interesting to say on the subject of being persistent, at the risk of not being very well liked, in the aim of getting your way as a director.

Take the landing sequence in the beginning of the film. He wanted fog. “Everyone” told him not to have fog on the planetoid, because there would be no atmosphere on a rock that small. He said he wanted it anyway because without it, the models didn’t look so convincing. He wanted turbulence in the bridge during the landing sequence. Again, “everyone” said, there would be no atmosphere, so you don’t need to show the turbulence. Nevertheless, he had crewmen get under the chairs and wobble them just out of camera reach. He said the actors didn’t like it, and “everyone” was rolling their eyes and saying it was never going to work, never going to look good on film. Everyone said the engines wouldn’t glow like that in a vacuum, the science was all wrong, and yada yada yada. He said, “Oh, shut up,” confident that what he wanted would look good, and all else be damned.

Then, he goes on to state what I believe is great advice for any would-be director:

“You’ve just gotta stick to your guns. Every step you make, everybody’s a Doubting Thomas. But that’s where you gotta earn your way. I just wonder how many people fall by the wayside because they can’t push their point home, and therefore don’t quite get what they want.

Nobody respects you later for having been a nice guy and giving up. You gotta get it. You have to get it NOW. Because you’re gonna wear what you got. You can be very unpopular on the route. But if you’re right, all is forgiven.”

Years of thought, and now this

by Og
Categories: theory
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Comments: 3 Comments
Published on: December 20, 2007
I shudder to think how long this story has been ticking away in the back of my mind. Several years ago – maybe 8 or more – I drew this sketch. I loved the ship. I loved the little alien and spaceman. For anyone who knows me, you know I love the moon. (Luna Entertainment… hello?)

But what to do… what to do? I’ve been working on three animated adverts for a Swiss company, and I’ve found it exhilarating to write, build, and see the films develop so quickly. It makes me think (and this is how I get into trouble) that maybe, just maybe, if I keep a film simple enough… I could get it done. Myself. In my spare time.

The trick will be limiting what I’m trying to do. But I can do that! I do it all the time at my day job. I do it all the time in my extracurricular jobs (see animated adverts, Swiss). I think digging this film idea out of its mental mothballs and getting onto it in my spare time would be quite the kick.

And so… stay tuned to this blog for all the latest information on my film. I was going to call this series The Adventures of Ace Tripline until I started really thinking about the hero. Turns out he’s not really what I’d call an Ace. So let’s call this series Moon Town instead.

Yeah. I like the sound of that.

Discipline

by Og
Categories: process, theory
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Published on: January 11, 2006


It has been tempting for me, for many years, to think that the creative process is independent of discipline. They seem to be polar opposites – creativity thrives in wide open places. Discipline is restriction.

Yet, my most creative moments have been in response to restriction. Workarounds to get decent looking art despite the punishing limitations of realtime game engines. Nice looking renders and sketches, songs written, recorded, and sung, all done in my limited free time.

Yet when it comes to my writing, I resist discipline. Force myself to write when I don’t feel like it? Won’t my writing come out forced?

Maybe. But at least I’ll be writing.

Came across some interesting quotes on the subject today. Thought I’d pass them along.

“Discipline is remembering what you want.”
David Campbell

“He who lives without discipline dies without honor.”
Icelandic Proverb

“It is one of the strange ironies of this strange life that those who work the hardest, who subject themselves to the strictest discipline, who give up certain pleasurable things in order to achieve a goal, are the happiest.
– Brutus Hamilton

For more like this, see HERE.

Of Chain Gangs and Button Pushers

by Og
Categories: Home Life, theory
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Comments: 3 Comments
Published on: July 2, 2005

WORD COUNT: 23,500

So. As you know, I work in the game industry, and even though my job is one of the best in that industry (see the blogs of some other game developers and/or their spouses for examples of horrible, Soviet-style soul crushing overtime and no respect for the workers…) it still involves a lot of long hours from time to time. I guess any job that can be viewed as “fun” has that possible downside — there are just too many wannabes standing in line behind you. You don’t like the hours, take a hike, pal.

But it was a good reminder for me last night not to confuse long hours with hard work. Face it, I press buttons for a living. By contrast, the guy at the pizza shop where I got my dinner last night was busting his tail. I mean, he was moving. Back and forth, shoveling the pizzas into and out of the oven, almost tripping over his co-workers in a kitchen that must have been a zillion degrees. This is July in Baltimore, and that means high 90s and near 100 percent humidity, so it can be a tad schteamy. I can only imagine how hot it must have been in that kitchen.

Hard worker, too, the guy my next door neighbor has building some monstrous brick structure in his backyard. Once again, July in Baltimore. I’m in the air conditioning, fiddling with buttons on a computer, drawing pictures for a living. This guy is schlepping bricks in unbelievable heat. Which do you think is truly working hard?

There are tons of jobs like that out there, and worse. The folks who work them must be made of some sturdy stuff. Here’s to them.

Me? I’ve got a novel I’m trying to push out of my brain onto the page (23,500 words for those counting).

Back to pushing buttons.

…But is it Art?

by Og
Categories: theory
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Published on: June 3, 2005
I must admit, I spend a lot more time thinking about that question than I should. I really am not some tortured ponce, mincing about with my hand to my forehead like some Civil War era Lady with the vapors. But I do a fair bit of agonizing about the value of certain artistic pursuits, always with my own in mind.

It has led me lately to decline to profile certain films at my independent animation website AnimWatch. Some well made films, long on atmosphere and short on substance have been coming in as submissions, and frankly a year ago, I would have probably just profiled them and not given it a second thought. But I’ve been thinking about the point of filmmaking, and storytelling, and Art, and I am really looking for something more than just atmosphere. I certainly demand it of my own films… but then again, I haven’t finished any of my films, have I?

As I have recently updated my Luna website with a Writing section and a Music section, I am reflecting on the Art I have finished over the years. Finster and Waves, both at the Writing section, tell stories and move the reader emotionally, I would like to think. Can’t Fool Me, Firewalk, and Fugue, in the Music section, are somewhat less overtly communicative, yet arguably more complete as an emotional statement, simply because of the inherent power of music (not to mention lyrics, which have always been important to me). I certainly had something to say in those songs, but didn’t feel the need to come out and whack you over the head with it. But all in all, they are much more atmospheric than message-driven, especially Fugue.

Which brings me round to something wise my brother said to me the other night. There we were, sitting around the fire in the backyard, having a drink, and he asked me what it is about playing music for other people that I enjoyed. I said I really enjoy the rush of it, the fact that I’m up in front of a bunch of people, and even though I could screw up at any moment, at least I was brave enough to get up there, and most of the time, people seem to enjoy it. My brother, who is also a musician, nodded, and then said simply, “I like changing the mood of a room.”

I thought, “Holy God, he’s right!” That is IT. If there is a point to Art, it’s probably not didactic. It’s probably emotional. What point is there behind the Mona Lisa, or Whistler’s Mother? Are they not artistic expression, great works of art? And yet, they are not making some huge Statement, are they? (Dan Brown’s Da Vinci fiction notwithstanding…) And to see one of these paintings, they absolutely change the mood of a room.

So, not to say I’m thinking empty pretty pictures doth a film make. I’m still a long way from that particular conceit. And I still feel on balance if you are going to make a piece of Art, you should at least have something to say. I do feel that releasing a piece of Art into the world is a bit like running into a party screaming, “Hey, everybody, listen to MEEEE!!!” Now everyone’s looking at you. Hope what you had to say was worthwhile.

But perhaps I’ve been too hard on myself, not to mention the AnimWatch submittees… there still can be Art without the narrow, didactic definition. Looks like I will be digging back through some of my old rejections to see what deserves rescuing.

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