<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>OG's BLOG &#187; Shane Acker&#8217;s 9</title>
	<atom:link href="http://steveogden.com/blog/tag/shane-ackers-9/feed/" rel="self" type="application/rss+xml" />
	<link>http://steveogden.com/blog</link>
	<description>A BLOG by ARTIST and WRITER STEVE OGDEN - NEWS, VIEWS, and STUFF I LIKE</description>
	<lastBuildDate>Tue, 07 Sep 2010 16:35:05 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Shane Acker&#8217;s 9</title>
		<link>http://steveogden.com/blog/2009/shane-ackers-9-2/</link>
		<comments>http://steveogden.com/blog/2009/shane-ackers-9-2/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 08:04:13 +0000</pubDate>
		<dc:creator>Og</dc:creator>
				<category><![CDATA[Animwatch]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Shane Acker's 9]]></category>

		<guid isPermaLink="false">http://steveogden.com/blog/?p=762</guid>
		<description><![CDATA[As Shane Acker&#8217;s feature film based on his animated short 9 rolls on toward the silver screen, I thought I&#8217;d share a conversation I had with him about his short. If you haven&#8217;t seen the short, it&#8217;s definitely great, and you should check it out.
&#8211;
The notion          [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://www.steveogden.com/AW/9a.jpg" alt="" />As Shane Acker&#8217;s feature film based on his animated short 9 rolls on toward the silver screen, I thought I&#8217;d share a conversation I had with him about his short. If you haven&#8217;t seen the <a href="http://www.youtube.com/watch?v=964QHmjLqa0"><strong>short</strong></a>, it&#8217;s definitely great, and you should check it out.</p>
<p>&#8211;</p>
<p>The notion           is irresistible. An animator, beavering away, alone in a dark bedroom           studio. His face is bathed in the light of a computer screen on which           is forming the result of a labor of love; a strange tale of ragdolls           in a post-apocolyptic wasteland.</p>
<p>For Shane Acker, that notion isn&#8217;t just a romantic idea of what it means           to be a modern-day auteur. It&#8217;s his reality, and the result is the fantastic           animated short &#8220;9&#8243;.</p>
<p>And to any would-be director dreaming of following in Acker&#8217;s footsteps,           the dream is big indeed. Because Acker didn&#8217;t just finish the film to           worldwide acclaim. His film was spotted by the right people in the right           festival, and is going on to a greater life than perhaps even he dreamt:           a feature film based on the short, with a Hollywood brand name behind           it!</p>
<p>That&#8217;s what you&#8217;re here to read about, isn&#8217;t it? Well, Shane Acker took           time out from his busy film schedule in Luxembourg to answer our questions           about his short and its promising future.</p>
<p><a href="http://www.steveogden.com/AW/9_storyboard_page1.jpg"><img class="aligncenter" src="http://www.steveogden.com/AW/9_storyboard_page1TH.jpg" alt="" width="400" height="273" /></a></p>
<p><span style="color: #993366;"><strong>OGDEN:         What inspired the story of &#8220;9&#8243;?</strong> </span></p>
<p><strong>ACKER:</strong> Well I knew I wanted to make a non-verbal film, something that would           force me to focus on character acting and visual storytelling. For several           years I had this idea rolling around in my head of these ragdoll creatures           that would scavenge the wasteland of a ruined world, adapting, evolving           and finding a way to survive.</p>
<p>I am a huge fan of stop-motion filmmakers like the Brothers Quay, Jan           Svankmajer and the Lauenstein Brothers. I love the worlds they create,           haunting metaphorical spaces where these little self-contained stories           play out. So I took all of these ideas and inspirations and started           boarding out the film.</p>
<p><a href="http://www.steveogden.com/AW/9_storyboard_page2.jpg"><img class="aligncenter" src="http://www.steveogden.com/AW/9_storyboard_page2TH.jpg" alt="" width="400" height="251" /></a></p>
<p><span style="color: #993366;"><strong>OGDEN:           How did you stay focused on it over the 4 years? Were there times you           felt like giving it up?</strong></span></p>
<p><strong>ACKER:</strong> I don&#8217;t know. I did 2 years of production at school. I was learning           Maya, and 3D animation production, so it was exciting and challenging.           I spent a great deal of time working on the story and made a really           solid story reel.</p>
<p>Because the 3D side of things was moving so slow, I kept noodling and           refining the animatic. I think that&#8217;s what kept me focused after I started           working professionally. I always knew where I was going because I had           this blueprint I was working from. About year 3 I was over it. I was           starting to freak out a bit, overwhelmed with the feeling it might never           get done.</p>
<p><a href="http://www.steveogden.com/AW/9_design_page1.jpg"><img class="aligncenter" src="http://www.steveogden.com/AW/9_design_page1TH.jpg" alt="" width="400" height="171" /></a></p>
<p><span style="color: #993366;"><strong>OGDEN:           One of the most interesting things about the film is the way the story           unspools. At first, you don&#8217;t realize what the character is doing, and           then at the end, you pay it off. How did you write that?</strong></span></p>
<p><strong>ACKER:</strong> I was inspired by a Moebius comic strip of Arzak, one of his fantasy           characters. It was only about 4 pages long and contained no text or           dialogue. In the story, Arzak puts himself in grave danger, challenging           an enormous creature. A chase ensues and at the last moment when we           think Arzak is going to meet his end, a twist happens and we realize           that Azrak was leading the creature into a trap all along.</p>
<p>I thought it was a unique way of telling a story, and I wanted to do           something like that with 9. Yeah I storyboard and write a lot. It&#8217;s           a quick and easy way to test out ideas and think through staging.</p>
<p><a href="http://www.steveogden.com/AW/9b.jpg"><img class="aligncenter" src="http://www.steveogden.com/AW/9bTH.jpg" alt="" width="400" height="177" /></a></p>
<p><span style="color: #993366;"><strong>OGDEN:           Did anything influence the look of the short?</strong></span></p>
<p><strong>ACKER:</strong> The paintings of Zdzislaw Beksinski, Street of Crocodiles by the Brothers           Quay, ruins of European cities destroyed in WWII, and a film by the           Lauenstein Brothers named Balance.</p>
<p><a href="http://www.steveogden.com/AW/9c.jpg"><img class="aligncenter" src="http://www.steveogden.com/AW/9cTH.jpg" alt="" width="400" height="201" /></a></p>
<p><span style="color: #993366;"><strong>OGDEN:           What impact did working at WETA have on the short? </strong></span></p>
<p><strong>ACKER:</strong> I learned a TREMENDOUS amount about character animation while I was           at WETA. There were so many amazing artists there. I took a hiatus from           production while I was working there. I was so busy and I didn&#8217;t want           to send over my workstations to New Zealand.</p>
<p>I did show my film to a lot of people for feedback. One of my friends           from WETA animated a shot in the film.</p>
<p><a href="http://www.steveogden.com/AW/9d.jpg"><img class="aligncenter" src="http://www.steveogden.com/AW/9dTH.jpg" alt="" width="400" height="188" /></a></p>
<p><span style="color: #993366;"><strong>OGDEN: What obstacles did you encounter during         production, and how did you overcome them?</strong></span></p>
<p><strong>ACKER:</strong> I used Maya for 3D production, Photoshop for 2D art, Premiere for cutting           and After Effects for compositing. Over the course of 4 years and different           software upgrades you&#8217;ll encounter many problems.</p>
<p>I&#8217;m not a programming genius so when it came to particles, rigging and           dynamics I tried to find simple solutions. I abandoned the idea of using           cloth for the characters early, I didn&#8217;t want the headache. I would           try fancy things for a day or two. If I couldn&#8217;t figure it out I&#8217;d just           &#8220;brute force&#8221; it to keep the production moving forward. It           usually involved me just grabbing points or objects and keyframe animating           them, rather than running dynamic sims or particle sims.</p>
<p>But when you think about it, that&#8217;s just what stop-motion or 2D animators           would do anyway. There is no &#8220;sim&#8221; to make your pencil draw           something breaking, swinging, or blowing in the breeze, so just grab           those points and animate it! I did develop a pipeline of rendering my           frames as .rla files with z-depth channels and used After Effects depth           filter for depth of field and rack focus effects.</p>
<p><a href="http://www.steveogden.com/AW/9e.jpg"><img class="aligncenter" src="http://www.steveogden.com/AW/9eTH.jpg" alt="" width="400" height="201" /></a></p>
<p><span style="color: #993366;"><strong>OGDEN: How involved is Tim Burton going to           be in the film?</strong></span></p>
<p><strong>ACKER:</strong> Tim is great, he&#8217;s amazing. He is Executing Producing and I feel very           fortunate to have this opportunity to work with him. I am working with           an amazing writer, Pamela Pettler, who has written a few films for Tim           in the past. The feedback from Tim and the producers has been great           and has really helped in shaping the film.</p>
<p><span style="color: #993366;"><strong>OGDEN: Were you involved with Henry Selick&#8217;s production company           on this?</strong></span></p>
<p><strong>ACKER:</strong> No, we are partnering with Attitude, an amazing animation studio in           Paris.</p>
<p><a href="http://www.steveogden.com/AW/9f.jpg"><img class="aligncenter" src="http://www.steveogden.com/AW/9fTH.jpg" alt="" width="400" height="176" /></a></p>
<p><span style="color: #993366;"><strong>OGDEN:           You must be very excited. What led the production to Luxembourg?</strong></span></p>
<p><strong>ACKER:</strong> Luxembourg? Don&#8217;t you know Luxembourg is the epicenter of all things           happening in animation? It&#8217;s like a new renaissance there. [All of the           3D animation will be done in Luxembourg with <a href="http://www.attitude-studio.com/" target="_blank"><strong>Attitude           Studio</strong></a>, the 3D house that worked on the gorgeous film <em><strong><a href="http://www.renaissance-lefilm.com/accueil.htm" target="_blank">Renaissance</a></strong></em>.]</p>
<p><a href="http://www.steveogden.com/AW/9poster.jpg"><img class="alignleft" style="margin-right: 20px;" src="http://www.steveogden.com/AW/9Poster_05TH.jpg" alt="" width="150" height="220" /></a></p>
<p><span style="color: #993366;"><strong>OGDEN:           Talk a bit about how you expanded this short into a feature.           Is there a bigger story to tell?</strong></span></p>
<p><strong>ACKER:</strong> We have a kick-ass story to tell. A lot of people scratch their heads           and ask how we are going to expand the short into a feature? For me           the short was just a small glimpse into a much larger world that I was           creating. In the film you&#8217;ll begin to see what happened to the inhabitants           of that world, how the ragdolls and characters came to be, what this           strange device is that they carry and how all these things are inextricably           locked in a struggle for the future of the world.</p>
<p><span style="color: #993366;"><strong>OGDEN: Thanks for talking to us.</strong></span></p>
<p><strong>ACKER:</strong> Zzzzzz..</p>
<p><em>For more information, check the official <a href="http://www.shaneacker.com/" target="_blank">Shane         Acker</a> site. All imagery from the movie TM and ©2005 Shane Acker. All         rights reserved.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://steveogden.com/blog/2009/shane-ackers-9-2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
	</channel>
</rss>
